3DM-001
Model a Coffee Mug and Saucer Set
Design and model a matching coffee mug and saucer set in Blender, present it in three colorways, and deliver a single lit render. Treat this like a real client brief — start from…
Pick a brief in the software you already master, work it remotely, and get paid per session. Every consented session becomes training data.
102 tasks
3DM-001
Design and model a matching coffee mug and saucer set in Blender, present it in three colorways, and deliver a single lit render. Treat this like a real client brief — start from…
3DM-002
Design and model three variations of a 3D-printable personalized keychain in Blender: different base shapes carrying the same name, each with a clean key ring hole and each ready to export…
3DM-003
Design and model a charming low-poly house scene in Blender — the kind you would see in a stylized mobile game or an isometric illustration. Flat colors, clean simple geometry, lots of…
3DM-004
Model a skincare serum bottle and deliver three hero renders for the brand's e-commerce page. This is as much a lighting and shading task as a modeling one — the product needs to look…
3DM-005
Model, unwrap and texture a game-ready wooden supply crate that could drop straight into a game engine: low triangle count, clean UVs, and a usable texture set exported as FBX.
3DM-006
Design and model a cozy isometric home-office diorama in Blender: a cutaway room seen from an orthographic three-quarter angle, filled with props that tell a story about whoever works there.
3DM-007
Recreate a real chair in 3D from a supplied reference photograph, matching its proportions and details as closely as you can. This is a precision task: how close you get to the real object…
3DM-008
Design a functional, 3D-printable phone stand in Fusion 360 using a parametric workflow. This is a CAD task: real dimensions, real tolerances, and a design that would actually print and…
3DM-009
Take a flat 2D mascot illustration and build it as a stylized 3D character model: clean topology, recognizable silhouette, and a presentation render. The goal is a model the brand could…
ABL-001
Compose, arrange and mix an original 60-second electronic cue to a brand brief you write yourself, with clear edit points so it can be cut down. No live performance is required — latency on…
AEP-001
Create a concise 30-second motion-graphics explainer for a software product: animated typography, UI callouts and transitions, cut to music. You choose the product, write the copy, and…
ANM-001
Animate a looping walk cycle with real personality on a rigged character — use a free rig you like, or your own. We are looking for weight, timing and character, not a textbook cycle.
ANS-001
Take a real product part — a heat-sink mounting bracket, a motor housing, or something comparable — and run both a static structural and a steady-state thermal study on it, then interpret…
ANS-002
Set up and solve an internal flow problem of your choosing — a manifold, a valve, a cooling channel — select and justify a turbulence model, verify convergence properly, and report pressure…
ARC-001
Build a small building as a proper BIM model — walls, slabs, openings, roof — and issue one coordinated layout sheet with a plan, a section, room tags and a schedule.
ARC-002
Model an interior fit-out for a small commercial space and document it: plan, internal elevations, a finishes schedule, and enough annotation that a contractor could price it.
ARC-003
Produce a site plan and a massing study for a small development: two or three massing alternatives on the same site, with a shadow study and a short comparison.
AUD-001
Clean, edit, and mix a two-speaker podcast segment into a polished 12–15 minute episode excerpt with intro, outro, and loudness-compliant delivery to −16 LUFS. You source the dialogue…
BLD-001
Model, shade, light, and render a skincare serum bottle, and deliver three hero renders ready for a brand's e-commerce product page. Work to a 30 ml bottle with a dropper cap; the exact…
BLD-010
Build a reusable Geometry Nodes system that generates adjustable multi-tier product display stands, then present three visibly different variants produced from that one system. You decide…
BLD-011
Build a small apartment interior and take it to a polished visualization: convincing materials, a daylight and an evening lighting variant, and two camera views. You decide the apartment…
BLD-012
Create an optimised sci-fi supply crate using a high-to-low workflow: clean UVs, baked normal and AO maps, and engine-ready exports. You design the crate yourself — gather your own concept…
BRD-001
Create a cohesive brand identity for the fictional energy company described below: a logo, a color palette, a typography pairing, a brand board, and a one-page mini guideline. Treat this…
BRD-002
You are given a founder's raw, unformatted pitch content: rough text, a few numbers, and no design. Turn it into a clean, coherent 12-slide investor deck with a consistent visual system.
BRD-003
Design a marketing landing page for the SaaS product below, at both desktop and mobile breakpoints, built on a proper design system rather than one-off styling.
BRD-004
Design a set of six reusable Instagram templates for a specialty coffee brand: editable, on-brand layouts the client's social manager can refill every week without a designer.
BRD-005
Design a print-ready wraparound label for a bottled kombucha, working to a supplied dieline. This is a production task as much as a design one — bleed, safe area, and mandatory information…
C4D-001
Create an 8-second seamless product reveal loop with controlled camera motion, studio lighting, Redshift materials, and a MoGraph or simulation element. You choose or model the product…
CAD-001
Produce a complete 2D manufacturing drawing set for a sheet-metal or machined bracket of your own design: orthographic views, a section, a detail, full dimensioning and tolerances, a title…
CFD-001
Simulate airflow and temperature inside a small fan-cooled electronics enclosure containing a heat-generating board, find the hot spots, then propose and test one design change — vent…
CFY-001
Build a ComfyUI graph that reliably produces on-brand product visuals for a given style, using ControlNet or img2img to keep composition under control. The workflow is the deliverable —…
CFY-002
Build a workflow that keeps the same character recognisable across different poses, angles and scenes. Consistency is the hard part and the whole point — show us how you actually solve it.
CFY-003
Build a repeatable pipeline that takes ordinary product or portrait photographs and cleans, retouches and upscales them to a usable standard — without the plastic, over-processed look.
CLO-001
Build a garment from 2D patterns, sew it, simulate it on an avatar, assign a fabric with realistic properties, and present it. The construction has to be sound — a real pattern maker should…
CLO-002
Take one garment and present it in four fabric and colour variations, then assemble them into a presentation board a buyer could review. The variations must actually behave differently, not…
CLO-003
Take a garment built for one body and adjust it to fit a different size or avatar, using the stress and fit maps to prove the result rather than eyeballing it.
CMS-001
Build a genuinely coupled two-physics model — Joule heating in a conductor, thermal expansion of a heated part, or piezoelectric actuation — solve it, and show what the coupling changes…
CON-001
You are the producer for a 30-second product commercial. Based on the creative brief below, build a shot list, a realistic one-day shooting schedule, and a production budget — the documents…
CON-002
Research five competing meal-kit companies and produce a structured competitive analysis a founder could act on: positioning, pricing, channels, strengths and weaknesses, and where the gap…
CON-003
Build a 12-month operating budget and runway model for the early-stage company described below: driver-based, with assumptions separated from calculations so the founder can change one…
CON-004
Size the market for the product idea below and write a short, defensible market sizing brief: TAM, SAM and SOM with the assumptions and sources behind each number made explicit.
CON-005
You are given a raw sales export straight out of an old system: inconsistent dates, duplicate rows, mixed currency formats, and missing values. Clean it, analyze it, and build a dashboard…
DAT-001
Take a real public dataset, explore it properly, and produce a notebook that ends with three findings someone could act on. You choose the dataset and the question — the work is in how you…
DRV-001
Grade a short commercial-style piece end to end: balance the shots, build a deliberate look, handle skin tones and product colour, and deliver broadcast-safe masters. You source the footage…
FEA-001
Run a static structural analysis on a mounting bracket, interpret the results, then redesign it to cut at least 20% of its mass while keeping a safety factor of 2 or better. You define the…
FIG-001
Design a focused five-screen onboarding flow for a SaaS product of your choosing and wire it into a clickable prototype built on reusable components. You define the product and what the…
FIN-001
Build a transparent 12-month SaaS operating model covering customer movement, revenue, costs and cash flow, with scenario controls and a compact management summary. You set the company…
FLS-001
Compose, arrange and mix an original 60-second track to a brand brief you write yourself, with clear edit points at 15 and 30 seconds so it can be cut down. No live performance is required…
FLS-002
Produce a matched intro and outro cue for a podcast — roughly 15 and 10 seconds — that clearly belong to the same identity, plus stems so an editor can rebalance them later.
FLS-003
Build a finished beat from a royalty-free sample: chop it, program the drums, arrange a full structure, and mix it down. You source the sample yourself and it must be legally clear.
FPA-002
You are handed a pack of exports from a mid-sized manufacturer's ERP: AR and AP ageing, eighteen months of collection history, a ledger summary, the bank position and the committed fixed…
FUS-001
Design a two-part parametric enclosure around a PCB of your own choosing — a Raspberry Pi, an Arduino, or a board you define — with fastening, ventilation, fit clearances and manufacturing…
GDT-001
Build a polished three-level 2D grid puzzle with movement rules, undo and reset, level progression and lightweight UI. You invent the puzzle mechanic — sokoban-style pushing, tile swapping…
HOU-001
Build an RBD destruction setup — fracture an object, simulate it breaking, and render a short shot. Keep the node network clean enough that someone else could take it over and change the…
HOU-002
Build a reusable scattering system that populates a terrain or surface with assets — density control, variation, exclusion zones, and clustering — then render one dressed result. The system…
HOU-003
Set up and render a short pyro or fluid effect — smoke, fire, a liquid pour — including the sim settings, cache management and the render. Scope it so it actually finishes inside the…
ILL-001
Design a print-ready coffee pouch label with the mandatory product information and real production constraints. You define the brand and build your own dieline to a stated pouch size.
INK-001
Design a set of twelve icons on a consistent grid with a shared visual language, optically corrected, and exported as clean SVGs an engineer could drop straight into a product.
INK-002
Turn a real dataset into a single-page infographic in Inkscape: accurate visualisation, clear hierarchy, and typography that holds up in print.
INK-003
Take a raster logo and rebuild it as clean vector artwork by hand, then produce the variant set a brand actually needs: horizontal, stacked, mark-only, and single colour.
KEY-001
Import a CAD model, assign realistic materials, build the lighting, and deliver three presentation renders. You source or model the CAD file yourself — free STEP models are fine.
KEY-002
Present one product in four different finishes — for example matte, gloss, metal and soft-touch — shot identically so a client can compare them side by side.
KEY-003
Take a multi-part assembly and produce an exploded view that explains how it goes together — correct separation axes, readable spacing, and callout numbering.
MAT-001
Take a noisy sensor time series, characterize the noise, clean it, fit a model that explains the underlying signal, validate that model honestly, and write it up as a short technical report…
MAX-001
Produce one presentation-ready hero image of a residential living room using Corona materials, lighting and cameras, finished to the standard a client would sign off. You choose or source…
MAY-001
Build a working character rig from scratch — joints, IK/FK, control curves, skinning — then animate a short action with it. You pick the character; a free model is fine. The rig should be…
MAY-002
Model a hard-surface object of your choosing — a camera, a drone, a piece of equipment — then UV it, build materials in Arnold, light it, and deliver a turntable. The look-dev matters as…
MAY-003
Rig a mechanical prop — a door, a weapon, a folding mechanism, a robot arm — so an animator could pick it up and use it without asking you questions. Constraints, limits, and a clean…
MEC-001
Design a small mechanical assembly of at least three parts — an adjustable desk clamp, a camera mount, a hinge bracket, or something comparable of your own choosing — then mate it, check it…
PCB-001
Design a compact two-layer USB-C-powered sensor controller board, from schematic through manufacturing outputs. Target a board no larger than 50 × 40 mm, powered from USB-C at up to 1 A…
PRD-001
Turn a campaign brief you write yourself into a practical one-day product-shoot plan: shot list, hour-by-hour schedule, crew, equipment, logistics, risks and cost tracking.
PRM-001
Cut a coherent 75–90 second documentary-style sequence out of a long panel conversation, with clean pacing, audio, titles and delivery settings. The source is the World Economic Forum…
PSD-001
Retouch and standardise five product photographs for e-commerce while keeping materials, edges and shadows realistic and colour consistent across the set. You source the photographs…
RES-001
Take a multi-item scale measured across two or more groups and establish whether the groups can be meaningfully compared at all: fit the measurement model, then test configural, metric and…
RES-002
You are given the raw export of an annual employee engagement survey. Model overall job satisfaction properly: fit an ordinal model, test the proportional odds assumption, deal with it if…
RES-003
Segment a dataset into groups and then do the harder half of the job: argue that the segments are real. Choose the number of clusters defensibly, profile what distinguishes each one, and…
RES-004
Set up a difference-in-differences or interrupted time series analysis around a real policy change or event, test the assumption the design rests on, and state clearly what can and cannot…
RES-005
Extract topics from an open text corpus, judge whether they are real structure or artifacts of the model, name them defensibly, and report what the corpus cannot support. Keep the corpus…
RES-006
Find structural breaks in a real time series, validate them against events you can independently verify, and separate genuine changes from noise the algorithm is happy to call a break. Keep…
RHI-001
Model a consumer product form in Rhino with clean NURBS surfaces, then take one feature — a vent pattern, a grip texture, a panel array — and drive it parametrically in Grasshopper so it…
RHI-002
Design a small precision object — a ring, a clasp, a small enclosure part — in Rhino, respecting real wall thicknesses and print tolerances, and export a print-ready mesh.
RHI-003
Build a parametric facade panel system on a surface: panel subdivision, variation driven by an attractor or data input, and a panel schedule that could actually be sent for fabrication.
RVT-001
Model a small office suite in Revit and issue one coordinated documentation sheet. The shell is fixed: a 14.0 × 9.0 m floor plate (126 m²) on a 6.0 m structural grid, 3.6 m floor to…
SCM-001
You are handed a pack of ERP exports from an importer and distributor. Work out what shape the inventory is actually in, set reorder points and order quantities that hold the service level…
SKP-001
Design a small, characterful cafe — a 6.5 × 5.0 m interior (3.2 m ceiling) opening onto a 5.0 × 3.0 m garden terrace — and present it as a clear model with a material direction and…
SND-001
Create a full sound-design pass and mix for a silent 30-second product video: product handling, interface sounds, ambience and a music bed. You source the video and the sound material…
SPC-001
Design a small power supply to a spec you define — for example 12 V in to 5 V at 1 A — and prove it works in simulation: startup transient, load step response, output ripple, and…
SPT-001
Texture a UV-unwrapped sci-fi prop with a coherent worn-painted-metal treatment and export a complete PBR map set. You source or model the prop yourself; the texturing is what we are…
UE-001
Implement a playable key pickup, lightweight inventory state, locked-door interaction, prompts, and clear success feedback in a small level you build yourself. Grey-box geometry and…
UE-002
Create a reusable stylized portal effect with layered particles, animated materials, a full activation sequence and exposed controls, then show it running in a scene you set up yourself.
UNT-001
Build a small third-person scene with collectible items, a visible counter, checkpoint respawn and a completion state. Start from any free starter asset or a fresh project — grey-box level…
UXR-001
Pick a real product's signup or checkout flow, walk through it as a user, document what is wrong with evidence, then redesign the worst screens in Figma and explain what each change is…
VED-001
You are given a ~60-minute videocast recording (a two-person conversation). Find the strongest moments and turn them into standalone vertical clips ready to post, plus one horizontal teaser…
VED-002
You are given a folder of raw footage for a product launch — b-roll, product shots, and lifestyle clips. Cut a 30-second ad with music, titles, and a color pass, and deliver it in both…
VED-003
You are given roughly 20 minutes of raw single-camera talking-head footage with mistakes, restarts, and filler. Edit it into a tight, watchable ~9-minute YouTube video with b-roll…
VED-004
You are given a two-camera interview with a rough cut already assembled but no finishing work done. The cameras do not match, the audio is uneven, and there is room noise. Deliver a graded…
VED-005
Design and animate a small motion graphics package for a podcast: four reusable animated elements that the client's editor can drop into any episode, delivered as a Resolve Fusion project…
VFX-001
Key a green-screen shot and integrate the subject convincingly into a new background: clean edges, matched colour and light, and a camera track if the plate needs one. You source the…
WEB-001
Build a responsive marketing landing page from scratch — hero, three content sections, and a footer — that works properly from mobile to desktop. You choose the product, write the copy, and…
ZBR-001
Sculpt a stylized character bust from a sphere: blockout, refine the forms, add detail, then polypaint it and present a turntable. The character is yours to invent — we are interested in…
ZBR-002
Sculpt a creature or character part at high detail, then take it through to a game-usable asset: decimate or retopologise, UV, and bake a normal map that actually holds the detail.
ZBR-003
Design a hard-surface object in ZBrush — a helmet, a weapon, a device — using kitbash, boolean and hard-surface brushes. This is concept work: the goal is a convincing design, not a…
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